User-centered Augmented Reality
DOI:
https://doi.org/10.64784/Keywords:
Information technology, Innovations, Educational technology, Basic education, Medical sciencesAbstract
Augmented Reality (AR) is one of the emerging technologies with the greatest potential to transform interaction processes between individuals and digital information. Unlike virtual reality, which immerses users in fully simulated environments, AR combines virtual elements with the real world, enhancing perception and experience. This article aims to analyze Augmented Reality from a theoretical perspective, grounded in a user-centered methodology. Through a literature review, the main design principles, the most relevant applications in fields such as education, medicine, and industry, as well as the technical and ethical challenges associated with its implementation are identified. A user-centered methodology was applied to structure the analysis, dividing it into phases of research, design, prototyping, testing, and evaluation. The results show that the success of AR directly depends on its usability and on the harmonious integration between hardware, software, and user needs. The discussion compares findings from different studies, identifying trends such as the incorporation of artificial intelligence and the development of more immersive interfaces. It is concluded that Augmented Reality, conceived under a user-centered approach, has the potential to become a fundamental driver of technological, social, and educational innovation in the coming decade.
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